Achieve 3000 iPad App

The Achieve3000 app for iPad offers differentiated learning for students and gives them the freedom to complete lessons on the their own time, from any location, without needing access to wifi.

Role
UI, UX, Design, Wireframing
For
Achieve 3000
Date
2014
Type
iPad Application Design
URL
goo.gl/Od15Nm
The app had been featured several times in the iTunes Store, but had several challenges; it needed to be designed for both portrait and landscape views, for both Retina and non-Retina display, and the app experience had to match the online experience so students could easily transition from school to home learning.

Home login screen

The app redesign had several challenges. The design needed to work for both portrait and landscape views, both Retina and non-Retina displays, and the app experience had to match the online experience so students could easily transition from school to home learning. It also involved designing for children in a range of age groups, from second grade to high school. I redesigned the flow of questions and answers, gamified the in-app experience and tightened up feedback loops to involve fewer steps. I created a unique color scheme for each grade level and updated the “Lessons” view, making it easier to understand which lessons were completed and which were still available. Last, I modernized the look and feel of the app with a flat design that matched current Apple iOS design standards.